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A1m J / F r a m eU n ified Media Application Processor With Dynamic Analog-Digital Mode Recon figuration for Embedded 3D-Media Contents Processing Hyo-Eun Kim, Student Member , IEEE, Jun-Seok Park , Student Member , IEEE, Jae-Sung Y oon, Member , IEEE, Seok-Hoon Kim, Student Member , IEEE
本文提出了一种统一媒体应用处理器(UMAP),用于手持设备上的2D/3D图像分析与合成,支持实时增强现实(AR)和3D显示合成。
未明确提及
统一媒体应用处理器增强现实视差估计3D显示合成异构多核
▸异构多核平台:UMAP整合了并行和顺序处理层的异构多核架构,通过图形、视觉和显示操作的三级流水线设计,显著降低了每帧执行延迟,实现了实时能效优化的3D视图增强现实处理。
▸基于同调性的视差估计算法(HDE):提出了一种低成本的同调性视差估计算法,通过自构建视差图从垂直对齐的立体图像合成3D显示内容,减少了实现开销,同时提升了3D视图增强现实的真实感。
▸动态模拟/数字模式重构:采用混合模式特征提取引擎(FEE)和动态模拟/数字模式重构技术,通过四对模拟电流竞争逻辑(CCL)实现高速角点检测,将CCL的平均功耗降低了44.9%,显著提升了能效。
▸能效优化的系统架构:UMAP通过工作负载均衡的三级流水线架构和混合模式FEE,替代了功耗最高的并行处理核心集群,节省了96.7%的集群功耗和99.1%的目标检测时间,实现了高效的实时处理。
Abstract
In this paper, a uni fied media application pro- cessor (UMAP) is presented for 2D /3D image analysis/synthesis applications on handheld devices . UMAP integrates parallel and sequential processing layers which consist of heterogeneous functional IPs for general media contents processing on today’s ap- plication processors (AP). Ba sed on the heterogeneous many-core platform, UMAP supports not only graphics and vision processing for real-time augmented reality (AR) but also disparity estimation and 3D display synthesis f or 3D-view AR acceleration. A new concept of 3D-view AR which synthesizes 3D display contents from two vertically aligned stereo images and a self-constructed disparity map is introd uced to achieve true realism for next generation mobile devices. For l ow-cost 3D-view AR processing, a homography-based disparity estimation (HDE) algorithm is pro- posed to construct a disparity map between two stereo images with small implementation overhead. For real-time and energy-efficient system organization, workload-balanced 3-stage pipelined archi- tecture and a mix ed-mode feature extraction engine (FEE) are also implemented in UMAP. The 3-stage pipelined system which consists of graphics, vision, and d isplay operatio n stages reduces per-frame exec ution latency, while dynamic analog/digital mode reconfiguration based on mixed-m ode FEE reduces per-frame energy dissipation, so real-time energy-ef ficient 3D-view AR can be realized in UMAP. FEE performs high-speed corner