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A 130.3 mW 16-Core Mobile GPU With Power-Aware Pixel Approximation Techniques Y u-Jung Chen, Chao-Hsien Hsu, Chung-Y ao Hung, Chia-Ming Chang, Shan-Yi C huang, Liang-Gee Chen , Fellow, IEEE,a n d S h a o - Y iC h i e n, Member , IEEE
一款130.3毫瓦的16核移动GPU,采用三种像素近似技术和基于瓦片的渲染架构,实现功耗与视觉质量的权衡。
130.3 mW, 16-core, TSMC 45 nm
移动GPU像素近似技术功耗优化视觉质量瓦片渲染
▸Approximated Precision Shader架构
▸Screen-space Approximated Lighting技术
▸Approximated Texturing技术
Abstract
Chia-Ming Chang, Shan-Yi C huang, Liang-Gee Chen , Fellow,
IEEE,a n d S h a o - Y iC h i e n, Member , IEEE
Abstract—Intensive pixel shading dom inates the power dissipa-
tion of the graphics pipeline as the screen resolution grows. In this
work, we propose a 130.3 mW 16-core mobile GPU with three pixel
approximation techniques and a corr esponding tile-based rasteri-
zation architecture. The proposed architecture can trade-off be-
tween power consumption and visual quality to provide power-
aw