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ISSCC 2008Session 1 · PLENARYPlenary

Not to put too fine a spin on things, but did it ever occur to you when your meal was getting cold while you were waiting for the server to notice that your wine glass needed filling, that this was a problem that you could address through circuit design, and practically and realistically do so within the next year or so? I thought not! So what else are we missing?

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📋 论文概要

本文介绍了微软Surface触控桌面的交互技术,通过物理图标(Phycons)和可抓取界面实现直观的多点触控操作,解决了传统图形界面交互方式不够自然的问题。

💡 主要创新点

重要性
发表年份
ISSCC 2008

🏷 关键词

触控界面物理图标多点触控有形用户界面人机交互

📄 原文摘要

library or elsewhere appear scattered on the surface. Any of these can be played by touching them. But they can also be loaded in either Zune on the Surface, just by dragging, as can the albums under the user’s hand be dragged from the Zune on the left to the grey one on the right. To do this thread justice, let’s step back for a bit of background. So, what is going on here, and why is it important? 8. Phycons and Graspable /Tangible Interfaces Since the early to mid-1980s, we have become habituated to the use of graphical icons as a staple component in interacting with our computers. For example, some of the icons on my current desktop (as I write) are illustrated in Fig. 1.2.6. The figure shows visual icons. The question that arises is: “why just for the the eyes?”. What about the notion of physical or auditory icons? Well, if we think about it, we use both every day. Think about the different bells, buzzers, and assorted acoustic signals

👥 作者与机构

the Surface, under the Zune MP3 player. Second, the track list of, the current album appears up to the right. Other albums from the

分类:Plenary · 年份:ISSCC 2008