⚡ 本页包含 AI 生成的分析内容,仅供参考
本文设计了一款512×424分辨率的CMOS 3D飞行时间图像传感器,采用高达130MHz的多频率光电解调技术和2GS/s的ADC,用于实现高精度深度测量。该传感器为微软Kinect for Xbox最新版本提供了核心深度成像能力,解决了消费级3D摄像头高速、高精度深度感知的难题。
Cyrus S. Bamji, Dane Snow, Hideaki Oshima, Larry Prather, Mike Fenton, Lou Kordus, Pat O’Connor, Rich McCauley, Sheethal Nayak, Sunil Acharya, Swati Mehta, Tamer Elkhatib, Thomas Meyer, Tod O’Dwyer, Travis Perry, Vei-Han Chan, Vincent Wong, Vishali Mogallapu, William Qian, Zhanping Xu Microsoft, Mountain View, CA Interest in 3D depth cameras has been piqued by the release of the Kinect motion sensor for the Xbox 360 gaming console [1,2,3]. This paper presents the pixel and 2GS/s signal paths in a state-of-the-art Time-of-Flight (ToF) sensor suitable for use in the latest Kinect sensor for Xbox One. ToF cameras determine the distance to objects by measuring the round trip travel time of an amplitudemodulated light from the source to the target and back to the camera at each pixel. ToF technology provides an accurate high pixel resolution, low motion blur, wide field of view (FoV), high dynamic range depth image as well as an
Andrew Payne, Andy Daniel, Anik Mehta, Barry Thompson,