⚡ 本页包含 AI 生成的分析内容,仅供参考
该论文提出了一款基于物理的光线追踪渲染处理器,针对增强现实中的逼真渲染需求。通过引入BBOX交点评估器和三角网格交点评估器,将复杂3D对象分段处理,实现了线性可扩展性,平均速度提升13倍,内存开销仅增加5.6%。
University of Minnesota, Minneapolis, MN includes a sub-group of user-defined objects inside. After the BBOX Intersection Evaluator (BBIE) detects intersection with TBBOX, the Triangle Mesh Intersection Evaluator (TIE) computes the triangle intersection, and the result is sent for shading computing. With this scheme, complex 3D objects could be segmented for RT processing without losing the ray-tracing effect. As a result, a linear scalability in RT rendering time and an average of 13× speed up with only 5.6% memory overhead is achieved compared with the baseline design. 1 2 As the applications of Augmented Reality (AR) or Virtual Reality (VR) expand rapidly with the growing demands on enhanced visual realism, photorealistic image generation and insertion has become an essential feature for the emerging AR applications providing real-time workplace/household visual assistance. Physical Based Ray-Tracing (PBRT) is
Shiyu Guo1, Sachin Sapatnekar2, Jie Gu1
Northwestern University, Evanston, IL