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ISSCC 2025Session 2 · PROCESSORSDigital Processors

mJ/Frame 373fps 3D GS Processor Based on Shape-Aware Hybrid Architecture Using Earlier Computation Skipping and Gaussian Cache Scheduler

⚡ 本页包含 AI 生成的分析内容,仅供参考

📋 论文概要

本文针对资源受限边缘设备上3D高斯散射(3D GS)渲染速度慢、能效低的问题,提出了一种基于形状感知混合架构的3D GS处理器。通过早期计算跳过和高斯分布优化技术,实现了每帧毫焦级能效和373fps的高帧率。

💡 主要创新点

核心指标
373fps, mJ/Frame
重要性
发表年份
ISSCC 2025

🏷 关键词

3D高斯散射形状感知架构早期计算跳过边缘处理器低功耗渲染

📄 原文摘要

applications like virtual reality and embodied AI. Unlike traditional Neural Radiance Fields (NeRF) [1], the novel 3D Gaussian Splatting approach (3D GS) [2] circumvents NeRF’s frequent sampling and intensive network inference. Hence, it demonstrates substantial accuracy and frame rate advantages on highperformance GPUs. However, the variability in Gaussian distribution shapes poses significant challenges on resource-constrained edge devices, as in Fig. 2.6.1. For example, 3D GS achieves only 6.4fps on edge Xavier NX. First, a complicated projection + rasterization dataflow is required to render the vast and diverse Gaussian distributions. Consequently, a 3D GS processor demands more kinds of operators and higher bitwidth than NeRF or networks. Additionally, the diversity in shapes leads to numerous input-dependent inefficient

👥 作者与机构

Xiaoyu Feng*, Hedi Wang*, Chen Tang, Tongda Wu, Huazhong Yang, Yongpan Liu

Tsinghua University, Beijing, China *Equally Credited Authors (ECAs) 3D rendering plays a crucial role in emerging

分类:Digital Processors · 年份:ISSCC 2025