⚡ 本页包含 AI 生成的分析内容,仅供参考
本文针对资源受限边缘设备上3D高斯散射(3D GS)渲染速度慢、能效低的问题,提出了一种基于形状感知混合架构的3D GS处理器。通过早期计算跳过和高斯分布优化技术,实现了每帧毫焦级能效和373fps的高帧率。
applications like virtual reality and embodied AI. Unlike traditional Neural Radiance Fields (NeRF) [1], the novel 3D Gaussian Splatting approach (3D GS) [2] circumvents NeRF’s frequent sampling and intensive network inference. Hence, it demonstrates substantial accuracy and frame rate advantages on highperformance GPUs. However, the variability in Gaussian distribution shapes poses significant challenges on resource-constrained edge devices, as in Fig. 2.6.1. For example, 3D GS achieves only 6.4fps on edge Xavier NX. First, a complicated projection + rasterization dataflow is required to render the vast and diverse Gaussian distributions. Consequently, a 3D GS processor demands more kinds of operators and higher bitwidth than NeRF or networks. Additionally, the diversity in shapes leads to numerous input-dependent inefficient
Xiaoyu Feng*, Hedi Wang*, Chen Tang, Tongda Wu, Huazhong Yang, Yongpan Liu
Tsinghua University, Beijing, China *Equally Credited Authors (ECAs) 3D rendering plays a crucial role in emerging